![]() ![]() Using 1 x Native at resolution 1024x768, Work best with OpenGL. Enable MMU speed hack and Accurate VBeam emulation in per ROM settings for greater stability. Reasonably stable except during heavy combat. This title has been tested on the environments listed below:Ĭhange Framelimit : Auto or 60 And use Direct3D9. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Rune Factory: Tides of Destiny since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. This title does not need non-default settings to run properly. There are no reported problems with this title. This is fixed since at least 5.0-13266 using the default shake simulation settings. It is not be possible to control player's combat monsters with a emulated Wii Remote controls due to the shake function being too weak. ![]() This may seem like a bug, but this issue actually happens on console as well.Ĭertain sprites (spherical lights in particular) will have lines right down the middle of them. The lenses flares show through walls and buildings throughout the game. ![]()
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