![]() You will arrive on a ledge overlooking the earlier platform in the blood pool. Kill them, take the yellow skull key they were guarding and step into the nearby teleporter. Go inside and take whatever supplies you need, then backtrack to the round chamber to find that another area has opened to the south-west containing arachnotrons, plus revenants on Hurt Me Plenty (HMP) or Ultra Violence (UV) skill levels. Go into either of the dark passages ahead (the doorway you entered through closes behind you when you do this) and follow them round to a small brown cavern, which contains imps guarding several boxes of rockets. Step into the teleporter on this side to be sent to the large round chamber in front of it. Take the rocket launcher here if needed, then drop off the south-east side of the platform into the blood. Drop down the steps and face north to find a number of demons heading towards you kill them and head north into the metal tunnels they emerged from until you reach an outdoor platform over a blood pit. Shoot the wall on your right with an impact weapon to open it, head to the opposite end of the ledge and press the switch, then go back to where you teleported in you will see that a ledge with a burning barrel has raised, letting you cross to the platform on the east side of the room. You will arrive on a raised ledge west of the starting area, which holds more barrels and a varying number of lost souls. ![]() Go straight forward past some alcoves with chaingunners, shoot the barrels when you are clear and head into the next teleporter. At the end, open the door and head into the teleporter behind it to enter another room full of barrels there are Hell knights here but they are facing away from you. Turn around and run towards the door before the chaingunner starts firing and causes a chain reaction of explosions. You start in a long room containing many barrels, facing a wall that will open and reveal a chaingunner when you start moving. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally. ![]() ![]() Letters in italics refer to marked spots on the map. ![]()
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